Search Issue Tracker
Feature Request
Votes
0
Found in
2020.3.43f1
2021.3.16f1
2022.2.2f1
2023.1.0a24
2023.2.0a1
Issue ID
UUM-21974
Regression
No
Unity OpenGLCore build crashes on UnityDisplayManager_SetDisplayParam when using Display.SetParams(...)
How to reproduce:
- Open the attached project “bug-openglcore-display.zip”
- Build And Run the project
Reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a24
Reproducible on: Windows 10
Not reproducible on: macOS 13.0.1
First few lines of stacktrace:
(UnityPlayer) UnityDisplayManager_SetDisplayParam
(UnityPlayer) Display_CUSTOM_SetParamsImpl
(Mono JIT Code) (wrapper managed-to-native) UnityEngine.Display:SetParamsImpl (intptr,int,int,int,int)
(Mono JIT Code) UnityEngine.Display:SetParams (int,int,int,int)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Multi-display is only supported for DirectX graphics APIs. Converting this to a feature request for support on other graphics APIs (e.g. OpenGL , Vulkan)