Search Issue Tracker
Fixed
Fixed in 2022.3.11f1, 2023.1.11f1, 2023.2.0b6, 2023.3.0a1
Votes
0
Found in
2022.1.23f1
2022.2.0f1
2023.1.0a20
2023.2.0a1
2023.3.0a1
Issue ID
UUM-22002
Regression
Yes
The Animator window is slow when displaying a Blend Tree with many nodes
Reproduction steps:
1. Open project “GameKitController-blendTree-test”
2. Open the Scene “Objectives System Demo”
3. Select GameObject “Player And Game Management\Player 1\Character\Player Controller” in the Scene
4. Open the Animator window
5. Open the Blend Tree "Base Layer\Main Movement\Grounded\Strafe Free View"
6. Open the Profiler window
7. While holding down the middle mouse button, move the mouse in circles, to pan the Animator window
8. Observe the CPU usage of “Other” through the Profiler window
Expected result: Time taken by the “Others” operations is low
Actual result: Time taken by the “Others” operations is spiking and making the Animator window slow
Reproducible with: 2022.1.0a10, 2022.1.23f1, 2022.2.0f1, 2023.1.0a20
Not reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.0a9
Reproducible on: macOS Catalina 10.15.7 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment