Search Issue Tracker
Fixed in 2022.3.11f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a1
Votes
0
Found in
2022.1.23f1
2022.2.0f1
2023.1.0a20
2023.2.0a1
2023.3.0a1
Issue ID
UUM-22002
Regression
Yes
The Animator window is slow when displaying a Blend Tree with many nodes
Reproduction steps:
1. Open project “GameKitController-blendTree-test”
2. Open the Scene “Objectives System Demo”
3. Select GameObject “Player And Game Management\Player 1\Character\Player Controller” in the Scene
4. Open the Animator window
5. Open the Blend Tree "Base Layer\Main Movement\Grounded\Strafe Free View"
6. Open the Profiler window
7. While holding down the middle mouse button, move the mouse in circles, to pan the Animator window
8. Observe the CPU usage of “Other” through the Profiler window
Expected result: Time taken by the “Others” operations is low
Actual result: Time taken by the “Others” operations is spiking and making the Animator window slow
Reproducible with: 2022.1.0a10, 2022.1.23f1, 2022.2.0f1, 2023.1.0a20
Not reproducible with: 2020.3.42f1, 2021.3.14f1, 2022.1.0a9
Reproducible on: macOS Catalina 10.15.7 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment