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Editor crashes with CalculateBlendShapeWeights when entering Play Mode w...
How to reproduce:1. Open the minimal project with link in comment by MingWai2. Open repro scene3. Enter Play Mode Reproducible on:20... Read more
[UWP] App triggers an exception when resizing UWP window after exiting X...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project4. Open Visual Studio Solution5. Build Visua... Read more
Unity displays millions of lines of shader source in Editor log when the...
During builds for PS4 and PC, if the Shader Compiler fails, the entire shader source is output into the build log for each variant t... Read more
No option to do a "Scripts Only Build" for the Linux build target
Linux build target does not have the option for a "Scripts Only Build" Read more
"Shader Graph" shader in "Always Included Shaders" crashes player
Reproduction steps: 1. Create a New HDRP Project and Import the "Shader Graph" package2. Create a "PBR Graph" Shader3. Include the S... Read more
Enabling multiple Unity windows inside a WPF application causes lag when...
How to reproduce:1. Open the attached "Test.zip" project2. Open Multiple Unity Windows.sln3. Go to the Solution Explorer window ->... Read more
[Improved Prefabs] Script with required component cannot be added to pre...
Steps:1. Open attached project and load TestScene2. Select GameObject prefab instance3. Drag TestScript to the GameObject Inspector ... Read more
[Audio] Editor crash on resetting Audio Mixer group properties
[Audio] Editor crash on resetting Audio Mixer group properties. Steps to reproduce :1. Create a new or open attached project.2. Go t... Read more
Editor crashes while user is reordering a child GameObject in Prefab mode
Steps:1. Create a three prefabs (A, B, C)2. Open A and nest B and C3. Drag B on top of C (in the way it doesn't change it is actual ... Read more
Clamp Auto Tangent Key creation is not accurate
Clamp Auto Tangent Key creation is not accurate... key is set to clamp auto in the Right-Click but the tangent is not... move the ke... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument