Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.5f1
Issue ID
1074375
Regression
No
[Android] Application gets stuck on splash screen when building project to Android device with IL2CPP
To reproduce:
1. Open attached project
2. Switch build target to Android
3. Go to the main menu > MENU_OPTION -> Builds -> Show Build Window
4. Click on the BUTTON_NAME button to start the build process
5. The resulting APK will be built to: Desktop/UnityWorkspace/APK/APK_NAME.apk
6. Install the APK to an Android phone via ADB
7. Launch the game
Actual result: Game never loads past the splash screen
Expected result: Game should load past the splash screen
Reproduced with: 2018.2.1f1; 2018.2.5f1; 2018.2.8f1
Tested on: VLNQA00173, Xiaomi Redmi 6Pro (Redmi 6 Pro), Android 8.1.0, CPU: Snapdragon 625 MSM8953, GPU: Adreno (TM) 506
Note: Can't build in older versions because of Remote settings plugin error.
Note: Can't reproduce on newer versions, errors appear of not being able to install APK.
Note: Reproduced only on mac
Note: Only seems to happen when using IL2CPP. Mono works fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
Add comment