Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.2.0a2
2018.2.5f1
Issue ID
1074421
Regression
Yes
Details are lost too early for Terrain Trees in VR
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode with VR enabled
3. Observe Game View
Expected result: all trees are fully rendered
Actual result: trees further away lose detail even though they are not far enough away
Reproduced on 2018.2.a2, 2018.2.6f1, 2018.3.0a10
Not reproduced on 2018.1.9f1, 2018.2.0a1
Regression introduced in 2018.2.0a2
VERFIED Fixed 2019.1.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Add comment