Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0f2
Issue ID
1074533
Regression
No
Crash when Cloth's Capsule Colliders are far enough away from each other
How to reproduce:
1. Download the ownCloud linked project
2. Extract and open the project
3. Go into Play mode
4. Face the hovering platform in front of you and press the left mouse button
Expected result: Unity keeps working
Actual result: Unity crashes
Reproducible with: 2017.4.10f1, 2018.1.9f2, 2018.2.6f1, 2018.3.0a11
Note: In the project, there is a "bullet repository" and it's far enough from the player. After left mouse button is clicked, it takes one sphere from that repository and relocates it to the player's position, then it crashes. However, if the repository is already at the player's position, it doesn't crash.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
This is a duplicate of issue #758684