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Tabs open with elongated width for their Label section when opening Prop...
Steps to reproduce: Open any Project In the Hierarchy select any GameObject In the Inspector, for that GameObject click the kebab me... Read more
Range slider mouse dragging in the Inspector breaks when a ListView with...
Steps to reproduce:1. Open the attached “RangeSliderBug.zip” project2. Open the “SampleScene”3. In the Hierarchy window, select the ... Read more
Splash Screen Logos are not rendered when there is a GameObject with the...
How to reproduce:1. Open the “workbench-uitk” project2. Open the “SampleScene”3. In the Hierarchy, select “UIPanel” GameObject4. In ... Read more
AssetBundles unloading time is a lot longer than loading time when unloa...
Reproduction steps:1. Open the attached “BugRepro” project2. Build And Run the Player (File > Build And Run)3. In the Player, pre... Read more
Crash on D3D12GetInterface when exiting Play mode
Reproduction steps: 1. Open user attached project "TextXRUnity6Beta.zip"2. Enter and exit Play mode Expected result: Play mode exite... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when entering Play mode r...
Reproduction steps: 1. Open user attached project "Unity3DGS_VR_BIRP.zip"2. Enter and exit play mode repeatedly Expected result: Edi... Read more
[Mac] Crash on ShaderLab::ShaderState::ApplyShaderState when rendering a...
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/DX11_Tessellation/DX11_Tessellation_Free/Examples/Dem... Read more
"Click to expand/Click to collapse" strings should be changed to drop-downs
Steps to reproduce: Create a project with 6000.0.7f1; In the "Hierarchy" window make a right mouse click and select UI; Select "Text... Read more
"Material" list presents items not in human language
Steps to reproduce: Create a project with 6000.0.7f1; In the "Hierarchy" window make a right mouse click and select UI; Select "Text... Read more
"AdaptiveProbeVolumes.BakeAsync()" does not bake the Adaptive Probe Volu...
How to reproduce:1. Download the “APVSubscenes“ project2. Run the “run_unity“ batch mode script from the Terminal/CMD3. Observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used