Search Issue Tracker
Fixed in 6000.0.22f1
Fixed in 6000.0.X, 7000.0.0a1, future release
Votes
0
Found in
6000.0.7f1
6000.1.0a7
Issue ID
UUM-74177
Regression
Yes
Splash Screen Logos are not rendered when there is a GameObject with the UIDocument Component in the Scene and this Component is disabled
How to reproduce:
1. Open the “workbench-uitk” project
2. Open the “SampleScene”
3. In the Hierarchy, select “UIPanel” GameObject
4. In the Inspector, disable UI Document Component
5. Open the Project Settings window (Edit → Project Settings)
6. Select the Player tab
7. In the Player tab, expand Splash Image settings
8. Click on Preview button
9. Observe the Game View
Expected result: Splash Screen Image rendered with Logos
Actual result: No Logos are rendered
Reproducible in: 2023.3.0b9, 6000.0.7f1
Not reproducible in: 2021.3.39f1, 2022.3.34f1, 2023.3.0b8
Reproducible on: macOS 12, macOS 14.5 (user’s)
Not reproducible on: Windows 10
Note:
- Reproducible in clear Universal 2D project
- Not reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment