Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X
Votes
0
Found in
6000.0.7f1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-74204
Regression
No
"AdaptiveProbeVolumes.BakeAsync()" does not bake the Adaptive Probe Volume when running the Unity Editor in batch mode
How to reproduce:
1. Download the “APVSubscenes“ project
2. Run the “run_unity“ batch mode script from the Terminal/CMD
3. Observe the “buildlogProbeVolumes.txt“ file
Expected result: The line “Baking started with result: True“ is logged
Actual result: The line “Baking started with result: False“ is logged
Reproducible with: 6000.0.7f1
Could not test with: 2021.3.39f, 2022.3.34f1 (Adaptive Probe Volumes not introduced yet)
Reproducible on: macOS 14.5 (Intel), Windows 11 (User’s)
Not reproducible on: No other environments tested
Notes:
- Change the “run_unity“ script file according to the project folder placement and the version of the Editor
- Adaptive Probe Volumes work as expected in the Editor (not in the batch mode), the line “Baking started with result: True” can be observed in the Console window after loading the scene and clicking “Bake/ProbeVolumes Async"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Add comment