Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.7f1
Issue ID
UUM-74192
Regression
No
"Click to expand/Click to collapse" strings should be changed to drop-downs
Steps to reproduce:
- Create a project with 6000.0.7f1;
- In the "Hierarchy" window make a right mouse click and select UI;
- Select "Text - TextmeshPro"
- Click" Import TPM Essentials;
- Go to the "Inspector" tab;
- Find the "Extra Settings" section;
- Observe the "Click to expand/Click to collapse" strings.
Actual results: Instead of dropdowns, which we use in all the engine we see text strings - "Click to expand" and "Click to collapse". A screenshot is added below in the "Attachments" section.
Expected results: This needs to be more consistent across the Unity engine. We should see dropdowns as we have them in all other places.
Reproducible with versions: 6000.0.7f1
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): Mac OS, Sonoma 14.5
Note: The same "Click to expand/Click to collapse" strings are displayed and in the TPM sections. All them should be unified.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note:
The TMP inspectors need to be converted to UITK. Consistency with Unity's design principle will be reviewed then.