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After creating Assembly Definition file can't reference XR.AR libraries
To reproduce:1. Create a new project2. Import AR Foundation package from Package Manager3. Create a new C# script in any folder4. Op... Read more
[MacOS] Certain non-44100 Hz sampling Audio Clips produce audio pops at ...
How to reproduce:1. Open user-submitted project (44100RateAudioBug), SampleScene2. Select the '48000' audio clip and play it in the ... Read more
The whole Prefab is selected when trying to select a child Object of the...
How to reproduce:1. Open the attached "TestFor1076594.zip" project's SampleScene2. Try to select the red Cube with a multi-select bo... Read more
Removing Animator and re-adding it on an Optimized Game Object makes the...
How to reproduce:1. Open the attached project and Select Sample Scene2. Go to Hierarchy window -> GameObject -> "Skeleton_swor... Read more
Unity crashes when inspecting a 'ref return' property when debugging in ...
Steps to reproduce:1. Open User-attached project ("RefReturnCrash.zip")2. Open Scene "Crash"3. Open Script "Test" and attach the deb... Read more
Unity crashes on "UnityEngine::Animation::GetFloatValue" when using Game...
Repro steps:1. Open QA attached project "repro_1076523"2. Open scene "SampleScene"3. Enter Play Mode Actual: Editor crashes Reproduc... Read more
[UnityTest] Tests ignore the NUnit "Repeat" attribute
Reproduction steps: 1. Open "workbench-trunk.zip" project2. Open "Test Runner" -> "PlayMode"3. "Run All" Expected Result: The tes... Read more
When using .NET 4.X with Compatibility Level .NET Standard 2.0 the Regis...
To reproduce:1. Open the user's attached project2. Make sure your Compatibility Level is set to.NET Standard 2.0 and you're using Sc... Read more
Animator.keepAnimatorControllerStateOnDisable doesn't keep default value...
Repro steps:1. Open attached project2. Open scene "SamplceScene"3. Enter Play Mode4. Press Enter to toggle animation5. Press Space t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation