Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1076543
Regression
No
Removing Animator and re-adding it on an Optimized Game Object makes the object invisible
How to reproduce:
1. Open the attached project and Select Sample Scene
2. Go to Hierarchy window -> GameObject -> "Skeleton_swordsman MAIN_AVATAR"
3. Go to the Inspector window -> remove Animator component and apply it
4. Add Animator component
5. Drag "Skeleton_swordsman MAIN_AVATARAvatar" to the Inspector window -> Avatar and apply it to the prefab
Expected: 3D model stays visible
Actual: 3D model disappears
Reproduced on: 2018.2.7f1, 2018.3.0a11
Note: Couldn't reproduce on other versions due to the broken prefab (2018.3.0b1 included)
Video link: https://drive.google.com/file/d/1m_qXcpHtz4rb8v0DwqYtVdpERmAXQbQE/view?usp=sharing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note:
OptimizeGameObject only works with Animator Components with an Avatar.