Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.6f1
Issue ID
1076527
Regression
No
Unity crashes when inspecting a 'ref return' property when debugging in Visual Studio
Steps to reproduce:
1. Open User-attached project ("RefReturnCrash.zip")
2. Open Scene "Crash"
3. Open Script "Test" and attach the debugger to Unity
4. Create a breakpoint right below the 'Update()' function
5. Play the Scene in Unity
6. Inside VS go to the next step until you reach the 'var write' line
7. Inspect the line by hovering over it and pressing the 'expand' button
Expected: Unity does not crash
Actual: Unity crashes
Reproduced in: 2017.4.10f1, 2018.1.9f2, 2018.2.7f1, 2018.3.0a11
Note: the logs don't seem to provide any useful info or even indicate that the crash happened
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment