Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.5f1
Issue ID
1076598
Regression
No
[MacOS] Certain non-44100 Hz sampling Audio Clips produce audio pops at the end of the clip when played from an Audio Source
How to reproduce:
1. Open user-submitted project (44100RateAudioBug), SampleScene
2. Select the '48000' audio clip and play it in the Inspector window preview
3. Enter Play Mode and press 'A' on the keyboard to play the same audio clip
Expected result: the clip has no popping at the end
Actual result: the clip has popping at the end
Reproducible with: 2017.4.11f1, 2018.1.9f1, 2018.2.8f1, 2018.3.0b1
Notes:
The issue was not reproduced on a Windows operating system
Overriding the Sample Rate of the clip to 44,100 Hz prevents the issue from happening
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected
This is a duplicate of issue #1081854