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Crash on abort when calling 3rd party function inside using statement
How to reproduce:1. Open the "Crash_Excel.zip" project2. Open the "SampleScene.unity" scene3. Press Play Actual result Unity crashes... Read more
[iOS] Memory leak when invoking typeof(float[]).IsEnum
To reproduce: 1. Download attached project "Dbase_Test.rar" and open in Unity2. Open "0" scene3. Build for iOS4. Deploy the Xcode pr... Read more
Dynamic UI elements are not loading/showing in Builds
To reproduce: 1. Download the attached project "junglerunner2d 2018.3.zip" and open in Unity2. Open "MainMenuUI" scene3. Enter Play ... Read more
Compute shader errors not being passed to inspector/console on Metal
Compute shader errors are not passed to inspector/console if all kernels fail on DX compiler errors on Mac (Metal). Steps to repro:-... Read more
Resetting script execution order after deleting an included script resul...
Fixed in 2019.1.0a7 Read more
[Android][VR] The size of the stereo screen is incorrect in 4k display mode
Steps to reproduce:1. Open user attached project2. Build & Run to an Android device3. Observe the incorrect screen size in 4k di... Read more
Burst Compiler throws exceptions when building for UWP
Steps to reproduce:1. Download 1097555_repro.zip2. Switch platform to UWP3. Build project on IL2CPP backend Expected results: Projec... Read more
Error is throw when using Camera.projectionMatrix method
How to reproduce:1. Open the attached Test.zip project2. Enter the Play Mode3. Inspect the errors in the Console window Expected: No... Read more
[MacOS][LWRP] Editor freezes after changing Camera's "Viewport Rect" values
Reproduction steps: 1. Create a New Light Weight RP Project2. Upgrade the LWRP through the package manager to '4.1.0-preview'3. Sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping