Search Issue Tracker
[URP] Greyed out Culling Mask option still takes effect when Light Layer...
Reproduction steps:1. Open the attached project2. Open the "SampleScene.unity" Scene located in "/Assets/Scenes/" in the Project win... Read more
Multiple Editor windows are shaking when re-sizing them with DX12 Graphi...
How to reproduce:1. Create a new project2. Set the Graphics API to Direct3D12 in the Rendering section (Edit -> Project Settings ... Read more
Crash when selecting a ScriptableObject asset with a referenced AssetRef...
Reproduction steps:1. Open the user's attached project2. In the Project window, select the asset "New Test" Expected result: The ass... Read more
Specific water material is not rendered in the Editor and in builds
Reproduction steps:1. Open the attached 'HDRP_2022-2_Testing' project2. Open the 'OutdoorsScene'3. Observe the Scene view Expected r... Read more
[XR][URP][MultiPass] _WorldSpaceCameraPos is not set correctly for both ...
In multi-pass rendering mode the world space camera position value is the same in both eyes, resulting all view dependent fragment s... Read more
"TwoPaneSplitView" pane resets to its minimum size when hidden and shown...
How to reproduce:1. Open project "Transition Issue.zip"2. Open Menu > Window > TwoPaneSplitViewIssue Window3. Resize the yello... Read more
Package name is not displayed in its description
Steps to reproduce:1. Open the attached project2. In the Toolbar select "Window > Package Manager"3. Select any Package in the li... Read more
Game view "Focused" toggle not functioning when entering Play mode
How to reproduce:1. Open any project2. In Game view toggle on/off "Focused" which is on the left side of "Mute Audio"3. Go to Scene ... Read more
Wrong indentation of child input fields when making custom Foldouts in a...
Reproduction steps:1. Open the attached '1425322-sample' project2. Open the 'SampleScene'3. Observe the 'GameObject' in the Inspecto... Read more
NavMesh path is not taking the direct path when using "width > 0" NavMes...
How to reproduce:1. Open the attached “OG NavMesh Test.zip” project2. Open the “SampleScene” Scene3. Select the GameObject "Agent"4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks