Search Issue Tracker
Fixed in 2021.3.32f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X
Votes
1
Found in
2023.1.0a1
2023.2.0a1
2023.3.0a3
Issue ID
UUM-2514
Regression
No
[XR][URP][MultiPass] _WorldSpaceCameraPos is not set correctly for both eyes
In multi-pass rendering mode the world space camera position value is the same in both eyes, resulting all view dependent fragment shading to be incorrect. This includes reflection, parallax mapping, specular lighting, etc.
Steps to reproduce:
1. Create a URP project.
2. Install XR Plug-in Management and necessary vendor plugins or MockHMD.
3. Setup a simple scene that uses reflection probe, and put some shiny (reflective) cubes inside the reflection probe.
4. Switch "Render Mode" under current active device in XR Plug-in Management to "Multi Pass".
5. Play or deploy the scene.
Move your head / camera around and observe the reflection on the shiny cubes.
Expected result: The reflection probe cubemap is sampled from different view angles in left/right eyes, creating a reflection with depth on the cubes.
Actual result: The reflection probe cubemap is sampled from the same view angle in left/right eyes, creating a flat reflection on the cubes.
Note: The difference would be subtle if only comparing screenshots, it's the best to put on a headset and observe.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2023.2):
Fixed _WorldSpaceCameraPos is not set correctly in XR Multipass
Resolution Note (fix version 2023.1):
Fixed _WorldSpaceCameraPos is not set correctly in XR Multipass.
Resolution Note (fix version 2022.3):
Fixed _WorldSpaceCameraPos is not set correctly in XR Multipass.
Resolution Note (fix version 2021.3):
Fixed _WorldSpaceCameraPos is not set correctly in XR Multipass.