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Fixed

Fixed in 2021.3.11f1, 2022.2.0b9, 2023.1.0a5

Votes

3

Found in

2023.1.0a1

Issue ID

UUM-2392

Regression

No

[URP] Greyed out Culling Mask option still takes effect when Light Layers are enabled

Universal RP

-

Reproduction steps:
1. Open the attached project
2. Open the "SampleScene.unity" Scene located in "/Assets/Scenes/" in the Project window
3. Observe the Lighting on the "Cube (Light Affected)" GameObject in the Scene View
4. Select the URP-HighFidelity.asset located in "/Assets/Settings/" in the Project window
5. Enable the "Light Layers" option under Lighting in the Inspector window
6. Observe the Lighting on the "Cube (Light Affected)" GameObject in the Scene View
7. Select and change the "Cube (Light Affected)" GameObject's Layer to "Custom Layer 2"
8. Observe the Lighting on the "Cube (Light Affected)" GameObject in the Scene View

Expected result: the Culling Mask option shouldn't take effect
Actual result: the Culling Mask option still works

Reproducible with: 2021.3.2f, 2022.1.0f1, 2022.2.0a14
Could not test with: 2019.4.39f1, 2020.3.34f1 (Light Layers are not present in URP)

Note: if the Light Layers are enabled, the Culling Mask option is greyed out, but it still takes effect. Even when the GameObject has the correct Light Layer selected it still requires it to have the Layer value selected to the greyed out Culling Mask Layer for the Lighting to take effect

  1. Resolution Note (fix version 2023.1.0a5):

    Inspector and documentation now reflect intended behavior.

    Fixed in 2023.1.0a5

  2. Resolution Note (fix version 2022.2.0b9):

    Fixed cull mask setting and documentation for rendering layers

  3. Resolution Note (fix version 2021.3.11f1):

    Fixed cull mask setting and documentation when light layers are tuned on.

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