Search Issue Tracker
Fixed
Fixed in 2020.3.38f1, 2021.3.6f1, 2022.2.0a18, 2023.1.0a1
Unknown (hidden) 2019.4.X
Votes
0
Found in
2023.1.0a1
Issue ID
UUM-2444
Regression
No
Multiple Editor windows are shaking when re-sizing them with DX12 Graphics API
How to reproduce:
1. Create a new project
2. Set the Graphics API to Direct3D12 in the Rendering section (Edit -> Project Settings -> Player -> Other Settings)
3. Re-size any window in the Editor
4. While re-sizing observe the Project window
Expected result: Re-sizing is smooth and no shaking on the Project window
Actual result: Re-sizing is not smooth and the Project window is shaking (Also Hierarchy window)
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.7f1, 2021.1.0b9, 2021.2.0a7
Note:
- The performance difference can also be seen in the Profiler
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Peter77
Mar 01, 2021 11:49
Related forum thread:
https://forum.unity.com/threads/case-1318004-urp-editor-20-times-slower-with-d3d12-compared-to-d3d11.1066070/