Search Issue Tracker
Fixed
Fixed in 2020.3.38f1, 2021.3.6f1, 2022.2.0a18, 2023.1.0a1
Unknown (hidden) 2019.4.X
Votes
0
Found in
2023.1.0a1
Issue ID
UUM-2444
Regression
No
Multiple Editor windows are shaking when re-sizing them with DX12 Graphics API
How to reproduce:
1. Create a new project
2. Set the Graphics API to Direct3D12 in the Rendering section (Edit -> Project Settings -> Player -> Other Settings)
3. Re-size any window in the Editor
4. While re-sizing observe the Project window
Expected result: Re-sizing is smooth and no shaking on the Project window
Actual result: Re-sizing is not smooth and the Project window is shaking (Also Hierarchy window)
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.7f1, 2021.1.0b9, 2021.2.0a7
Note:
- The performance difference can also be seen in the Profiler
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Peter77
Mar 01, 2021 11:49
Related forum thread:
https://forum.unity.com/threads/case-1318004-urp-editor-20-times-slower-with-d3d12-compared-to-d3d11.1066070/