Search Issue Tracker
Fixed
Fixed in 2022.2.0b6, 2023.1.0a2
Votes
0
Found in
2022.2.0a15
2023.1.0a1
Issue ID
UUM-3156
Regression
No
Wrong indentation of child input fields when making custom Foldouts in a Property Drawer
Reproduction steps:
1. Open the attached '1425322-sample' project
2. Open the 'SampleScene'
3. Observe the 'GameObject' in the Inspector
Expected result: 'Wait' and 'Time' input fields are aligned to the left side, the same way as the 'Recentring' input field
Actual result: 'Wait' and 'Time' input fields are shifted to the right side
Reproducible with: 2022.2.0a15
Could not test with: 2019.4.39f1, 2020.3.34f1, 2021.3.4f1, 2022.1.2f1 ('No GUI implemented' message shows up in the Inspector)
Reproduced on: macOS 11.6 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Editor Window Creator becomes deformed and stretched when the “Enter” key is pressed
- “Assertion failed on expression: 'IsFinite(distanceForSort)’” is spammed in the Console when changing Trail GameObject position to a very high number
- VFX Graph Node documentation icon is pixelated
- Cutout box is covered in a shadow when the object that houses the cutout is casting shadows
- “Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Preview Alpha)” warnings are thrown when selecting some TextMesh Pro Font Assets
Resolution Note (fix version 2022.2.0b6):
Fixed 2022.2.X: Wrong indentation of child input fields when making custom Foldouts in a Property Drawer