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7
votes
Fixed

[Input System] Some Input Actions are not received when using Input Syst...

Package: Input System

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Jul 22, 2022

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Version/s: 1.4.1

How to reproduce:1. Open the attached project "InputSystem1.4.zip"2. Connect the gamepad3. Open the “SampleScene” scene4. Enter the ... Read more

0
votes
Duplicate
0
votes
Won't Fix

VFX shader dependencies can be assigned to Mesh Output

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Oct 06, 2022

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Version/s: 2022.2.0b9, 2023.1.0a15

How to reproduce: Open the attached package Open Mesh Output VFX Open Shader Object Picker Notice that VFX are in the search results... Read more

0
votes
Won't Fix

Selecting shader in Output Mesh brings to previous assigned shader locat...

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Oct 06, 2022

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Version/s: 2022.2.0b9, 2023.1.0a15, 2023.2.0a1, 2023.3.0a3

How to reproduce: Open the attached package Open MeshOutput.vfx In Shader object picker assign any of the shader a, b,c or d chosen ... Read more

0
votes
Won't Fix

[UIToolkit] "Nothing" flag gets set in the Enum flags field when earlier...

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Oct 06, 2022

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Version/s: 2022.2.0b8

How to reproduce:1. Open the user’s attached “UIToolkitBug” project2. Open the “Scene” Scene3. Select the “Bug” GameObject in the Hi... Read more

0
votes
Fixed

Build fails when Scripting Backend is IL2CPP, and ThreadStatic attribute...

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Oct 07, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b10, 2023.1.0a13

Steps to reproduce:1. Open the user’s project2. Change the Scripting Backed to IL2CPP (File → Build Settings → Player Settings → Pla... Read more

0
votes
Fixed

"System.Exception" error is thrown when compiling code with Burst compil...

Package: Burst

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Oct 07, 2022

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Version/s: 1.6.6, 1.7.4, 1.8.0, 1.8.1

Steps to reproduce:1. Open the user’s project2. Observe the Console Expected result: The scripts are compiled successfullyActual res... Read more

0
votes
Won't Fix

Timeline keeps ghost references to Signals

Package: Timeline

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Oct 07, 2022

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Version/s: 1.7.1

Steps to reproduce:1. Open the project “IN-14561” folder → Assets → Timeline → Signals → SIG_CompleteCurrentAction2.signal.meta2. No... Read more

0
votes
Fixed

[VFX Graph] Assigned shader changes cannot be undone in Output Mesh

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Oct 07, 2022

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Version/s: 2021.3.11f1, 2022.2.0b10, 2023.1.0a15

How to reproduce: Import the attached project Open Mesh Output vfx Open shader obejct picker Assign shader A Then assign shader B Pr... Read more

1
votes
Won't Fix

AudioSource.GetOutputData not returning data when toggled active by Time...

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Oct 07, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.20f1, 2022.2.0b10, 2023.1.0a13, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the attached project “Test-Project.zip”2. Enter Play Mode Expected results: Output Volume is above 0 after ... Read more

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