Search Issue Tracker
Fixed
Fixed in 1.4.4
Votes
7
Found in [Package]
1.4.1
Issue ID
ISXB-254
Regression
Yes
[Input System] Some Input Actions are not received when using Input System 1.4.1
How to reproduce:
1. Open the attached project "InputSystem1.4.zip"
2. Connect the gamepad
3. Open the “SampleScene” scene
4. Enter the Play mode
5. Press each of the following buttons:
Gamepad:
Fire1: Button South
Fire2: Button East
Fire3: Button West
Fire4: Button North
Keyboard:
Fire1: Control
Fire2: Shift
Fire3: Alt
Fire4: Space
Expected result: Fire1 to Fire4 are all counted
Actual result: Fire4 for keyboard input and Fire1 for gamepad input are not counted
Reproduced on: 1.4.1 (2020.3.37f1, 2021.3.7f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4)
Not reproduced on: 1.3.0 (2020.3.37f1, 2021.3.7f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4)
Tested with: XBOX 360 For Windows Controller
Reproduced with: Windows 11
Note:
- This does not occur if "FreeCam" in Actions.inputactions is deleted
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 1.4.4):
Fixed in: Input System 1.4.4