Search Issue Tracker
Fixed
Fixed in 1.8.3
Votes
0
Found in [Package]
1.6.6
1.7.4
1.8.0
1.8.1
Issue ID
BUR-2033
Regression
No
"System.Exception" error is thrown when compiling code with Burst compiler if the code contains a struct with a complex set of interfaces
Steps to reproduce:
1. Open the user’s project
2. Observe the Console
Expected result: The scripts are compiled successfully
Actual result: Error “Unexpected exception System.Exception: Error while hashing 0x6000B68 in Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null ---> System.ArgumentException: An item with the same key has already been added. Key: 100663297” is thrown
Reproducible with: 1.6.6 (2020.3.40f1, 2021.3.11f1)
Could not test with: 2022.1.18f1, 2022.2.0b10, 2023.1.0a13 (Entities errors)
Reproduced on: macOS Monterey 12.5.1 (Intel)
Note: Not reproducible when Burst compilation is disabled (Jobs → Burst)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment