Search Issue Tracker
Fixed
Fixed in 1.8.3
Votes
0
Found in [Package]
1.6.6
1.7.4
1.8.0
1.8.1
Issue ID
BUR-2033
Regression
No
"System.Exception" error is thrown when compiling code with Burst compiler if the code contains a struct with a complex set of interfaces
Steps to reproduce:
1. Open the user’s project
2. Observe the Console
Expected result: The scripts are compiled successfully
Actual result: Error “Unexpected exception System.Exception: Error while hashing 0x6000B68 in Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null ---> System.ArgumentException: An item with the same key has already been added. Key: 100663297” is thrown
Reproducible with: 1.6.6 (2020.3.40f1, 2021.3.11f1)
Could not test with: 2022.1.18f1, 2022.2.0b10, 2023.1.0a13 (Entities errors)
Reproduced on: macOS Monterey 12.5.1 (Intel)
Note: Not reproducible when Burst compilation is disabled (Jobs → Burst)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment