Search Issue Tracker
Fixed in 2021.3.32f1
Fixed in 2023.1.0a18
Votes
0
Found in
2021.3.11f1
2022.2.0b10
2023.1.0a15
Issue ID
UUM-16355
Regression
No
[VFX Graph] Assigned shader changes cannot be undone in Output Mesh
How to reproduce:
- Import the attached project
- Open Mesh Output vfx
- Open shader obejct picker
- Assign shader A
- Then assign shader B
- Press CTRL + Z
Expected result: shader can be undone
Actual result: shader remains the same in the shader field
Not reproducible with GPU outputs (primitives, mesh)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Resolution Note (fix version 2021.3.32f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-10400
Resolution Note (fix version 2023.1.0a18):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-10400