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Fixed in 2021.3.32f1
Fixed in 2023.1.0a18
Votes
0
Found in
2021.3.11f1
2022.2.0b10
2023.1.0a15
Issue ID
UUM-16355
Regression
No
[VFX Graph] Assigned shader changes cannot be undone in Output Mesh
How to reproduce:
- Import the attached project
- Open Mesh Output vfx
- Open shader obejct picker
- Assign shader A
- Then assign shader B
- Press CTRL + Z
Expected result: shader can be undone
Actual result: shader remains the same in the shader field
Not reproducible with GPU outputs (primitives, mesh)
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Resolution Note (fix version 2021.3.32f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-10400
Resolution Note (fix version 2023.1.0a18):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-10400