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Won't Fix
Votes
0
Found in
2022.2.0b9
2023.1.0a15
2023.2.0a1
2023.3.0a3
Issue ID
UUM-16323
Regression
Yes
Selecting shader in Output Mesh brings to previous assigned shader location in Project window
How to reproduce:
- Open the attached package
- Open MeshOutput.vfx
- In Shader object picker assign any of the shader a, b,c or d
- chosen shader got asssigned
- Open object shader search window again
Expected result: Window open and project window is locked for a few frames in order no to bring to shader location
Actual result: whenever shader search window is opened it brings to that shader location in project broswer
Not reproducible with 2021.3.11f1
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Resolution Note:
I cannot reproduce, I checked on version 2023.3.0a11 and 2023.2.0b15