Search Issue Tracker
Won't Fix
Won't Fix in 2023.3.X
Votes
0
Found in
2022.2.0b9
2023.1.0a15
2023.2.0a1
2023.3.0a3
Issue ID
UUM-16323
Regression
Yes
Selecting shader in Output Mesh brings to previous assigned shader location in Project window
How to reproduce:
- Open the attached package
- Open MeshOutput.vfx
- In Shader object picker assign any of the shader a, b,c or d
- chosen shader got asssigned
- Open object shader search window again
Expected result: Window open and project window is locked for a few frames in order no to bring to shader location
Actual result: whenever shader search window is opened it brings to that shader location in project broswer
Not reproducible with 2021.3.11f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
I cannot reproduce, I checked on version 2023.3.0a11 and 2023.2.0b15
Resolution Note (2023.3.X):
I cannot reproduce, I checked on version 2023.3.0a11 and 2023.2.0b15