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[UI Toolkit] can't use image store in GameResources folder
Steps to repro: - Create new Project with Unity 2021.3.10f1- Create folder with the name GameResources- Put an image (in my case it'... Read more
OnDrawGizmos works when a component is collapsed in the Inspector
How to reproduce: Open the user-attached “TestOnDrawGizmos.zip” project In the Hierarchy select “GameObject” In the Inspector window... Read more
Errors do not contain the name of the file with the issue when FBX asset...
How to reproduce: Create a new project Import user-attached “Dome.fbx” and “01_Frank_Whip_Equip_All.FBX” assets to the project Obser... Read more
Typing after "\n" in public List String element breaks the new line form...
To reproduce:1. Create a new project2. Create a new script3. Add a public String List e.g.{code:java}public List<string> qotes... Read more
Crash on "GameObjectHierarchyProperty::GetColorCode" when dragging Prefa...
How to reproduce:1. Open the attached Unity project "CrashProject.zip"2. Select the "Cube" Prefab in the Project window3. Drag the "... Read more
1px mismatch between reported Screen size and actual back buffer size wh...
How to reproduce:1. Open the attached user project2. Open Scene “SampleScene“ & enter play in editor3. In OS display settings se... Read more
FBX Model's Animation is imported incorrectly when it shows up correctly...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Observe the Anim... Read more
Custom Full Screen Render Pass does not work on XR
Error assigning 2DArray texture to 2D texture property '_BlitTexture': Dimensions must match is thrown when trying to run on XR Step... Read more
Crash on GetAssetCachedInfoV2 when opening a project
Reproduction steps:1. Open the user’s attached project Expected result: The project opensActual result: Unity Editor crashes Reprodu... Read more
Crash when creating not existing MenuItem
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Script/Editor/EditorUtils.cs” script3. Change line 10 to “... Read more
All about bugs
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