Search Issue Tracker
By Design
Votes
0
Found in
2021.3.9f1
2022.1.16f1
2022.2.0b8
2023.1.0a9
Issue ID
UUM-14885
Regression
Yes
OnDrawGizmos works when a component is collapsed in the Inspector
How to reproduce:
# Open the user-attached “TestOnDrawGizmos.zip” project
# In the Hierarchy select “GameObject”
# In the Inspector window, collapse the “TestDrawGizmos” Script Component
# Observe the drawn Gizmo
Expected result: When the Script component is collapsed the Gizmo is not drawn.
Actual result: The Gizmo is always drawn.
Reproducible on: 2021.2.0b10, 2021.3.9f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a9
Not reproducible on: 2020.3.38f1, 2021.2.0b9
Reproducible with: macOS 11.6.5 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note:
This behavior can be enabled in Preferences > Scene View > Auto-hide gizmos.