Search Issue Tracker
Fixed in 2021.3.37f1
Fixed in 2021.3.X, 2022.3.X, 2023.2.X, 6000.0.X, 6000.0.0b11
Votes
0
Found in
2021.3.10f1
2022.1.17f1
2022.2.0b8
2023.1.0a11
2023.2.0a1
2023.3.0a3
6000.0.0b11
Issue ID
UUM-14958
Regression
Yes
Crash when creating not existing MenuItem
Reproduction steps:
1. Open the user’s attached project
2. Open the “Assets/Script/Editor/EditorUtils.cs” script
3. Change line 10 to “[MenuItem("Assets/Create/Rendering/Custom Editor")]”
4. Save the script file and go back to Unity
5. Right-click anywhere in Assets > Create
6. Observe that at the bottom the previous MenuItem still exists, but it should not
7. Click C# Script > Custom Editor
Expected result: The option to click C# Script > Custom Editor does not exist
Actual result: Unity Editor crashes
Reproducible with: 2021.2.0a1, 2021.2.19f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Not reproducible with: 2020.3.39f1, 2021.1.28f1
Reproducible on: Windows 11 Pro 21H2
Note: on the 2021.1 stream, Unity Editor doesn’t crash, but the previous MenuItem still exists when it shouldn’t
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Add comment