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Votes
0
Found in
2020.3.40f1
2021.3.10f1
2022.1.17f1
2022.2.0b8
2023.1.0a11
Issue ID
UUM-14914
Regression
No
FBX Model's Animation is imported incorrectly when it shows up correctly in Blender and other Softwares
Reproduction steps:
# Open the attached project
# Open the “/Assets/Scenes/SampleScene.unity” Scene
# Enter the Play Mode
# Observe the Animations in the Game View
Expected result: The wolf’s back feet are not “going under the ground” during the Animations
Actual result: The wolf’s back feet are “going under the ground” during the Animations
Reproducible with: 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Reproducible on: Windows 10 (21H2)
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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Resolution Note:
It looks like the model doesn't match the required Humanoid rig configuration as the retargeting quality report suggests :
Retargeting quality report for clip 'anm_skill_physical_2(humanoid)':
LeftLowerLeg average position error 69.1 mm and maximum position error 130.0 mm at time 0:29 (87.9%) Frame 29
LeftFoot average position error 69.1 mm and maximum position error 129.9 mm at time 0:29 (87.9%) Frame 29
RightLowerLeg average position error 75.7 mm and maximum position error 130.0 mm at time 0:28 (84.8%) Frame 28
RightFoot average position error 75.8 mm and maximum position error 130.2 mm at time 0:28 (84.8%) Frame 28
LeftHand average position error 0.3 mm and maximum position error 4.0 mm at time 0:29 (87.9%) Frame 29
RightHand average position error 0.4 mm and maximum position error 6.0 mm at time 0:23 (69.7%) Frame 23
RightFoot average orientation error 0.2 deg and maximum orientation error 3.7 deg at time 0:18 (54.5%) Frame 18
Our suggestion would be to use the Generic animation type instead or tweak the model to better match the Humanoid requirements.