Search Issue Tracker

0
votes
Won't Fix

Changing the GameObject rotation LODGroup.size changes from 1 to 1.00000...

Camera

-

Dec 11, 2018

-

Version/s: 2017.4.0f1, 2018.3.0b11

Changing the GameObject rotation causes the LODGroup bounds to become outdated and the LODGroup UI displays a "Recalculate Bounds" b... Read more

0
votes
Won't Fix

Converting texture from ASTC format to RGBA32 drops quality when using G...

Graphics - General

-

Dec 11, 2018

-

Version/s: 2017.1.0p5, 2017.1.0a1, 2017.2.0a1, 2017.3.0a1, 2017.4.0f1, 2018.1.0a1, 2018.2.0a1

How to reproduce:1. Open the attached project2. Open the "0" scene3. Go to File -> Build settings and switch platform to Android.... Read more

6
votes
Won't Fix

[General] Unclear error messages and script component issues when import...

Asset - Importers

-

Dec 11, 2018

-

Version/s: 2017.2.4f1

To reproduce:1. Import user's attached project to any release 2017.4-2019.1 Expected: comprehensible error message appears, script c... Read more

0
votes
Fixed

[ShaderGraph] Alpha control value on Flip is not being serialized

Package: Shader Graph

-

Dec 11, 2018

-

Version/s: 5.3.0-preview

Value reverts to unchecked when reloading graph and when undoing even if that node wasnt part of the undo operation Read more

5
votes
By Design

Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profil...

Graphics - LowLevel

-

Dec 11, 2018

-

Version/s: 2018.3.0f1, 2019.1.0a13, 2019.4, 2020.1, 2020.2

Steps to reproduce:1. Open a new project2. Turn off vSync (Project Settings > Quality > Other > VSync Count > Don't Sync... Read more

0
votes
Fixed

[ShaderGraph] Flip node needs better UX/feedback

Package: Shader Graph

-

Dec 11, 2018

-

Version/s: 5.3.0-preview

Need better feedback for disabled flip controls. Number of controls should match the number of dimensions on the input Vector type O... Read more

0
votes
Fixed

[Windows][Pen] Pen.phase.ReadValue() generates exception.

Package: Input System

-

Dec 11, 2018

-

Version/s: 0.0.12-preview

When trying to read the value for pen phase, exception "USHT state must have sizeInBits=16" is thrown. Repro:1. Download from GitHub... Read more

0
votes
Fixed

[Metal] The Object is not rendered properly when using Stencil with flip...

Metal

-

Dec 10, 2018

-

Version/s: 2017.3.0a3, 2017.4.17f1

To reproduce: 1. Download attached project “ShaderTest.zip" and open in Unity2. Open “test” scene3. Press File > Build Settings..... Read more

0
votes
Fixed

[IL2CPP] Building project fails when using custom dlls

IL2CPP

-

Dec 10, 2018

-

Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.0f1, 2019.1.0a12

How to reproduce:1. Open user's project2. Create an empty gameObject and add "test" script from projects view3. Build that scene Exp... Read more

0
votes
Not Reproducible

Baking with "Lighting Mode: Subtractive" darkens Albedo before baking, r...

Shadows/Lights

-

Dec 10, 2018

-

Version/s: 2018.3.0a1, 2018.3.0f1, 2019.1.0a1

Steps to reproduce:1. Create a new project with 3D Template with extras(to have more visible gameobjects)2. Set Lighting Mode to Sub... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.