Search Issue Tracker
PlayerSettings.applicationIdentifier reports incorrect value
To reproduce: 1. Open the attached project (IncorrectApplicationIdentifier.zip)2. In the Build settings, make sure that the platform... Read more
Texture Presets are not applying platform overrides
Steps to reproduce:1. Open the attached project (Template_Lightweight.zip)2. Select the Presets/Defaults/AlbedoTexture_Default prese... Read more
[iOS] Unity crash entering play mode in GoogleARCore example scene
To reproduce:1. Open users attached project "ARCore12.zip"2. Make sure that iOS platform is selected in Build Settings3. Open "Cloud... Read more
[MacOS High Sierra] CMD+F appears to behave differently to fullscreen sw...
Reproduction steps:1. Open the attached project "OSXFullScreen.zip";2. Build the project for MacOS;3. Open the Windowed version of t... Read more
Assigning time or frame number to VideoPlayer while video is paused migh...
To reproduce: 1. Open the attached project (VideoPlayerBug.zip)2. Open the "test" scene3. Enter Play mode4. Press Set Url button in ... Read more
Error "il2cpp.exe did not run properly" while building for Android
To reproduce: 1. Open the attached project (il2cpp bug.zip)2. Build the project Expected: the build doesn't fail Reproduced 2017.2.3... Read more
Pink "Error" Shader in Shader Graph using Linux Editor and Windows 64bit...
The cause of this issue is that Shader Graph is installed in both Packages and Assets, which causes compilation errors due to duplic... Read more
RaycastCommand will only return a maximum of 1 hit regardless what you s...
To reproduce: 1. Open the attached project (RaycastCommand.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Observe the messa... Read more
[asmdef] ShaderIncludePath script causing shader errors due to the asmde...
To reproduce:1. Open repro project2. Open 'Test' scene3. Notice 'Shader error in 'TestUnlit': failed to open source file: 'TestInclu... Read more
Default Vuforia's material names are wrapped and displayed in multiple l...
All the default material's names for Vuforia asset's predefined database are displayed in multiple lines under mesh renderer for Ima... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open