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[VR]Only 1 eye is active is splitting view into 2 cameras
Steps to reproduce:1. Create a new project2. Turn on VR in Player settings3. Create 2 cameras4. Set one to Left eye5. Set one to Rig... Read more
[UI] Scrollbar covers the content when slider is dragged to the final po...
Reproduction steps(GIF attached): 1. Open the attached project.2. Make sure Game view resolution is set to 480x320.3. Play the scene... Read more
[Linux Editor] High CPU usage is accumulated on a single core if WebView...
When WebView windows are loaded (Services, Getting Started, etc.), one of computer's cores becomes heavily loaded. Steps to reproduc... Read more
System.Data.IDataReader is defined in an assembly that is not referenced
To reproduce:1. Open attached project2. Notice 'System.Data.IDataReader is defined in an assembly that is not referenced' errors in ... Read more
[WebGL] Character is not shown in player unless an empty dummy function ...
To reproduce:1) Open attached "type2" project2) Open BasicSetup scene3) Build and run on WebGL4) Notice that a character appears and... Read more
[Editor] [Deferred] Light/normal direction getting reversed on actions w...
Reproduction steps:1. Open the attached project called ""2. Make sure Editor is running in the DX11 mode.3. Put the Game and Scene v... Read more
commit text getting clipped in the collab history window
Reproduction steps: 1. Create new project2. Enable Services and Collab3. Make the first commit, with a message containing one or mor... Read more
Crash in physx::PxsBroadPhaseContextSap::batchUpdate when disabling/enab...
To reproduce:1. Open attached project "crashDone.zip"2. Open and Play "LilyPadCrash" scene.3. Open Scene views, Select "Main Camera"... Read more
LineRenderer is rendered twisted when near camera sight
LineRenderer is rendered mangled whet it gets near camera sight. To reproduce:1.Open attached project.2.Open "Scene.unity" scene3.Pr... Read more
[Scene View][Realtime GI] Inconsistent Behaviour with Scene Visualizatio...
There are inconsistent behaviours with different scene visualization modes when auto mode is disabled. In UV Charts and Albedo scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open