Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0p4
Issue ID
881243
Regression
Yes
Crash in physx::PxsBroadPhaseContextSap::batchUpdate when disabling/enabling and changing scale of physics objects
To reproduce:
1. Open attached project "crashDone.zip"
2. Open and Play "LilyPadCrash" scene.
3. Open Scene views, Select "Main Camera" in hierarchy and drag it around over white platform. (no crash)
4. Stop the Play mode. Open "LilyPadTilting" prefab, select it's child "visual" and change it's Scale Z to be negative.
5. Press play, and drag around "Main Camera" again. (crash).
Expected result: Objects are activated/deactivated normally.
Actual result: Unity crashes.
Reproducible with: 5.5.0f1, 5.6.0b10
Not Reproducible: 5.5.0b9
Notes:
This happens when activating/deactivating and setting scale of GameObject with RigidBody, MeshCollider and negative Scale.
Workaround:
Set scale to be positive.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
This is a duplicate of issue #878740