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Managedheap.usedsize memory leak when using a huge mesh if set to Static
Steps to reproduce:1. Open user-supplied project and the MemLeakTest Scene2. Make sure the "Hex Ground 01" in Hierarchy window is se... Read more
NotImplementedException on Assembly reload when project contains .dll wi...
Reproduction steps:1. Open the Project inside "Inspector Gadgets 2018.3.0f2.zip"2. Upon opening the project, it should reload Assemb... Read more
Editor crashing when selecting a Prefab variant
Steps to reproduce:1. Open user-supplied project2. Select Project -> Assets -> Ragdoll Variant Expected: no crashingActual: ed... Read more
Off Screen Particle Systems not emitting Particles when Particle startin...
How to reproduce:1. Open attached project2. Enter Play Mode3. Reach third fireball Reproducible with: 2018.3.2f1, 2019.1.0a14, 2019.... Read more
Editor crashes when running test for Unity via Terminal
How to reproduce:1. Download BestFriend_7Dec2019.zip project and unzip it2. Open the launchUnity.sh and change the project location ... Read more
UIElements Debugger splitter resets after entering Play Mode
Reproduction steps:1. Open "BugDebugger.zip" project2. Open UI Elements Debugger (CTRL+F5)3. Try to move the splitter4. Enter Play M... Read more
Crash on CollectObjectHierarchyWithHideFlagFilter when saving prefab aft...
How to reproduce:1. Open the attached project2. Open the Prefab view of "Ybot Variant" prefab3 Add Capsule GameObject into the prefa... Read more
Error messages in Console Window when a string field containing a .meta ...
How to reproduce:1. Open attached project "case_1113773-YamlBugRepro_1" and scene "SampleScene"2. Drag the "Cube" GameObject from th... Read more
[Linux] Editor is much darker if Linear Color Space is used instead of G...
To reproduce:1) Create a new project2) Open Player Settings -> Other Settings3) Change Color Space from Gamma to Linear Expected:... Read more
[Android][UnityIAP] When calling Application.Quit and relaunching app, i...
Steps to reproduce:1. Open attached project2. Turn On Unity IAP3. Build And Run on an Android device4. Install and run app5. Click t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open