Search Issue Tracker
By Design
Votes
0
Found in [Package]
0.1.8
Issue ID
1102140
Regression
No
[ShaderGraph] Tangent Vector Node has 3 Outputs even though it's a Vector4
Steps to reproduce:
1. Create a new Unity Project using Lightweight RP (Preview) Template
2. Create a new PBR Graph Shader
3. Double click this Shader to open it in Shader Graph
4. Create a Tangent Vector Node
Expected Result: Tangent Vector Node has 4 Outputs
Actual Result: Tangent Vector Node has 3 Outputs
Reproducible with: 2018.2.19f1, 2018.3.0f1, 2019.1.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Resolution Note:
In 5.8+ you can use the CustomFunctionNode to gather whatever data you want as a Vec4.