Search Issue Tracker
By Design
Votes
0
Found in [Package]
0.1.8
Issue ID
1102140
Regression
No
[ShaderGraph] Tangent Vector Node has 3 Outputs even though it's a Vector4
Steps to reproduce:
1. Create a new Unity Project using Lightweight RP (Preview) Template
2. Create a new PBR Graph Shader
3. Double click this Shader to open it in Shader Graph
4. Create a Tangent Vector Node
Expected Result: Tangent Vector Node has 4 Outputs
Actual Result: Tangent Vector Node has 3 Outputs
Reproducible with: 2018.2.19f1, 2018.3.0f1, 2019.1.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Resolution Note:
In 5.8+ you can use the CustomFunctionNode to gather whatever data you want as a Vec4.