Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b11
Issue ID
1102135
Regression
No
[Global Illumination] Real-time Lightmaps preview window opens new instance every time.
Real-time Lightmaps and Baked Lightmaps preview window opens new instance every time when one instance is already open.
Steps t repro:
1. Open the attached project.
2. Windows > Rendering.
3. Lighting Settings > "Realtime Lightmaps" tab.
4. Double click on the First preview window.
5. Repeat step 4.
Actual Result:
The preview window opens up each time.
Expected Result:
Preview window should not open if its already open.
Reproducible on:
2018.3.0b11, 2018.3.0b1, 2018.3.0a1.
NOTE:
"Realtime Lightmaps" and "Baked Lightmap" tabs are introduced from 2018.3.0a1.
Environment:
Windows & MAC.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab
Resolution Note:
This is done like this by design so that you can have multiple windows open with different modes and compare them. I didn't wanna restrict the user in any way.