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[IMGUI] "Could not determine location" error is thrown when a new swatch...
"Could not determine preset file location type" error is thrown when a swatch preset library is created with name starting with "/".... Read more
[IMGUI] "Moving file failed" window opens when a swatch preset library i...
"Moving file failed" window opens followed by a "Asset couldn't be written" error thrown in console when a swatch preset library is ... Read more
[IMGUI] Swatch Library file in Color picker palette is created but not s...
Swatch Library file in Color picker palette is created but not shown in project when a library is made starting with invalid gameObj... Read more
Changes to TextMesh.color can be rendered a frame too early
How to reproduce:1. Open the attached TimingTextBug2019.zip project2. Enter the Play mode and inspect the Game view3. If the issue i... Read more
[Tilemap] Assertion failed exception thrown on Undo action after removin...
Assertion failed exception thrown on Undo action after removing Tilemap and TilemapRenderer component after creating the prefab of t... Read more
No progress indicator is shown when importing a package from git URL
How to reproduce:1. Create a new project2. Open the Package Manager window3. Click the '+' button to add a package from git URL4. En... Read more
vSyncCount does not work and targetFrameRate is not ignored when vSyncCo...
How to reproduce:1. Open the attached "fps" project2. Open the Scene "SampleScene"3. Enter the Play Mode Expected results: The text ... Read more
Non-readable meshes that aren't saved in a file can't be read in Edit mo...
How to reproduce:1. Open user-submitted project (MeshIsReadable.zip)2. Open the SampleScene3. Select the 'Main Camera' GameObject an... Read more
[Android] Crash on armv7 IL2CPP Build when using Custom Compression
Reproduction steps:1. Open the attached "1251505.zip" project2. Build and Run on a device that supports armv7 Target Architecture Re... Read more
Crash on internalABP::BoxManager::prepareData when TargetRotation W is s...
Reproduction steps:1. Open the attached "case_1253024.zip" project2. Load the "SampleScene"3. Enter Play mode-- Observe the crash Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open