Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2019.1
2019.2
2019.3
2019.4
2020.1
2020.2
2020.2.0a14
Issue ID
1254012
Regression
No
[IMGUI] Swatch Library file in Color picker palette is created but not shown for invalid names like "." period
Swatch Library file in Color picker palette is created but not shown in project when a library is made starting with invalid gameObject names like "." period. Refer the attached video
Steps to reproduce:
1) Create a new project
2) Create a new material
3) Click on the Color palette next to Albedo
4) Swatches > Create a new Library
5) Create a library with name starting with "."
Actual result: If a library is created with characters that are not allowed to be at the start of the name, then the library is not shown in Project even if its been created
Expected result: If a new swatches library is created in project, it should be shown
Occurring on: 2020.2.0a14, 2020.1.0b12, 2019.4.0f1, 2018.415f1
Environment: Both Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (2020.2.X):
User Created a library name starting with "."
Eg: '.sample.color'
As Unity ignores files (and folders) starting with "." so those files are not shown.
For more details Please refer to https://docs.unity3d.com/Manual/SpecialFolders.html