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[Linux] "libstdc++" symbols crash Standalone build
Also fixed in Unity 2018.3.4 Reproduction steps: 1. Open "BadCastLinuxRepro-2018.3.zip" project2. Build for Linux3. Launch Build Exp... Read more
[Animation] Anchored position z reads as missing in the Animation window
Anchored position z reads as missing in the Animation window Steps to Repro:1. Create a new or open attached Project2. Hierarchy >... Read more
[LWRP] [Mobile] Baked reflections when Android platform is selected are ...
Steps to reproduce:1) Open Unity Hub and create a new project with LWRP template3) Switch platform to Android in the Build Settings4... Read more
[MobileNotifications] Reopening the project overrides Mobile Notificatio...
How to reproduce:1. Create a new project (you can switch to iOS or Android platform)2. Open Package Manager -> set it to show pre... Read more
"Gradle prewarm failed" error does not give the actual reason of failure
Fixed in:2019.2.0a2 Read more
Editor crashes when calling "StopAssetEditing" in "finally" when excepti...
How to reproduce:1. Open the user-submitted project ("TryFinallyCatchCrash.zip") and open the "SampleScene" scene2. Enter Play Mode ... Read more
Mesh assets generated in earlier versions of Unity do not open in 2018.3
Steps to reproduce:1. Create a new project2. Import attached asset and its meta file Expected result: mesh imports fine, visible in ... Read more
Lightmaps dropped on Editor restart when using Auto and HDRP
Repro:01) Download attached repro project AutoBake_HDRPIssue.zip02) Open using the above editor version.03) Open the Scene Lightprob... Read more
[Android] [Vulkan] Screen Space Reflections do not work with Vulkan on A...
To reproduce:1. Open the user's attached project2. Open Sample Scene3. Switch Target Platform to Android4. Set the Graphics API to V... Read more
[WebGL] 3D texture lookups (tex3Dlod in shader) are always 0
Steps to reproduce:1. How we can reproduce it using the example you attached2. Run demo scene.3. Try to show medium heavy clouds in ... Read more
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