Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a10
Issue ID
1104424
Regression
No
[LWRP][Gles3][Android] Water shader is distorted on Adreno GPUs using BoatAttack project
Steps to reproduce:
1) https://github.com/Verasl/BoatAttack - clone this repository (Packages/5.1.0 branch)
2) Open project in Unity
3) Make sure Graphics API is set to Gles3
4) Build and run Island scene on a device
Observe: Adreno devices will not render water correctly
Expected result: Water should be smooth (check attached video 'expected')
Actual result: Water shader is rendered distorted (check attached video 'bug')
Reproduced with:
2019.1.0a10
Devices under testing:
Reproduced with:
VLNQA00107 Google Nexus 6P, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 430
VLNQA00216 Razer Phone 2, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 630
VLNQA00202 Samsung Galaxy Note9, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 630
Not reproduced with:
VLNQA00175 Samsung Samsung Galaxy Note9, OS:8.1.0, CPU:arm64-v8a, GPU:Mali-G72
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (2019.1.X):
Depth precision issue, must be handled in project