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Votes

0

Found in

2019.1.0a10

Issue ID

1104424

Regression

No

[LWRP][Gles3][Android] Water shader is distorted on Adreno GPUs using BoatAttack project

Mobile

-

Steps to reproduce:

1) https://github.com/Verasl/BoatAttack - clone this repository (Packages/5.1.0 branch)
2) Open project in Unity
3) Make sure Graphics API is set to Gles3
4) Build and run Island scene on a device
Observe: Adreno devices will not render water correctly

Expected result: Water should be smooth (check attached video 'expected')
Actual result: Water shader is rendered distorted (check attached video 'bug')

Reproduced with:
2019.1.0a10

Devices under testing:
Reproduced with:
VLNQA00107 Google Nexus 6P*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 430
VLNQA00216 Razer Phone 2*, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 630
VLNQA00202 Samsung Galaxy Note9, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 630

Not reproduced with:
VLNQA00175 Samsung Samsung Galaxy Note9, OS:8.1.0, CPU:arm64-v8a, GPU:Mali-G72

  1. Resolution Note (2019.1.X):

    Depth precision issue, must be handled in project

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