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0
votes
Fixed

[Tilemap] After exiting Playmode the "Active Tilemap" resets to default,...

2D

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Jan 11, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

Reproduction steps: 1. Open "TilemapDeselected.zip" project2. Open "Test" scene3. Select "Tilemap B" as the "Active Tilemap" in the ... Read more

3
votes
Fixed

Visual Effects Graph gives compilation errors after installation

Package: Visual Effect Graph

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Jan 11, 2019

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Version/s: 5.2.3

Repro:- make a new project- install Hight definition render pipeline package- install the Visual Effects Graph package- notice the c... Read more

0
votes
Fixed

[Tooltips] Custom radius on collider blocks shows the wrong tooltip.

Package: Visual Effect Graph

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Jan 11, 2019

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Version/s: 4.7.0

Repro steps:1. Add any Collider block in update (AABox, Cylinder, Sphere, etc.)2. Change Radius Mode to Custom3. Mouse over Radius a... Read more

0
votes
Fixed

[2D][Mobile] Animation not working on Mobile builds when Managed Stripin...

Package: 2D Animation

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Jan 11, 2019

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Version/s: 2.0.1 preview. 1

To reproduce:1. Open the QA's attached project2. Make sure the Managed Striping Level is set to High3. Build on Mobile, both Android... Read more

0
votes
By Design

WebGL build is not respecting the StringComparison.InvariantCultureIgnor...

WebGL

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Jan 11, 2019

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Version/s: 2017.4.0f1, 2018.2.15f1

How to reproduce:1. Open the attached project2. Go to Menu bar -> File -> Build Settings -> Switch to WebGL platform and bu... Read more

1
votes
Fixed

GameObject's original position changes when making changes in its Animat...

Timeline

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Jan 11, 2019

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Version/s: 2018.3.0b2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Download project from OC "Case_1116007_TimelineAnimationPlayableAsset"2. Open Timeline Window3. Select "TimeLine... Read more

0
votes
Won't Fix

[XR][Android][URP] Mobile VR application crashes if using GLES2 and URP

Package: Scriptable Render Pipeline Lightweight

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Jan 11, 2019

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Version/s: 5.2.3

How to reproduce:1. Open attached project2. Build to Android device Expected result - Application does not crash or Unity should not... Read more

0
votes
By Design

Lighting is cast from all LoD groups when using Progressive GPU Lightmapper

Shadows/Lights

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Jan 11, 2019

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Version/s: 2018.3.0b3, 2018.3.0f2, 2019.1.0a2, 2019.2.0a1

How to reproduce:1. Open user-submitted project (LoDLightmap)2. See how the light is cast on the wall Expected result: only red colo... Read more

0
votes
Duplicate

"GetGfxDevice() should only be called from main thread" error and occasi...

Graphics - General

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Jan 11, 2019

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Version/s: 2018.3.0b7, 2018.3.1f1

Reproduction steps:1. Open the attached project (OC link).2. (Optional) Change Editor platform to iOS (higher chance to experience t... Read more

0
votes
Fixed

Editor crashes on GameObject::IsActive when opening the "Start" scene in...

Scene Management

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Jan 11, 2019

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Version/s: 2018.2.8f1

How to reproduce:1. Open Unity, go to "Learn" -> "Tutorial projects" and download the "2D Game Kit"2. Open the "2D Game Kit" proj... Read more

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