Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
6
Found in
2018.2.0a1
2018.2.15f1
2018.3.0a1
2019.1.0a1
Issue ID
1106048
Regression
Yes
Crash on (ntdll) RtlUserThreadStart when generating lighting
How to reproduce:
1. Open the "Bake_CRASH.zip" project
2. Open the "StarterArea Desing.unity" scene
3. Window > Rendering > Lighting Settings
4. Press "Generate Lightning"
Actual result: Unity crashes.
Reproducible with: 2020.1.0a18; 2019.1.0a13, 2018.3.1f1, 2018.2.20f1, 2018.2.0a1.
Notes:
Can't check in 2018.1 and lower versions because the project gets corrupted.
-
jdeangoldstein
Aug 09, 2019 20:11
I swear this used to say a fix was in review for 2019. Now it just says "Active." Has this been fixed?
-
Brute984
Apr 10, 2019 10:45
where is "Bake_CRASH.zip" ?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler disconnects from WebGL Player when it gets clicked on in URP
- Crash on -[NSApplication _crashOnException:] when opening a specific custom Editor window
- Sprite editor does not allow creating new sprite tiles in a sprite sheet with a specific name
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
Resolution Note (fix version 2020.1):
Fixed with 2020.1.0a24, backported to 2019.3.2f1