Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
6
Found in
2018.2.0a1
2018.2.15f1
2018.3.0a1
2019.1.0a1
Issue ID
1106048
Regression
Yes
Crash on (ntdll) RtlUserThreadStart when generating lighting
How to reproduce:
1. Open the "Bake_CRASH.zip" project
2. Open the "StarterArea Desing.unity" scene
3. Window > Rendering > Lighting Settings
4. Press "Generate Lightning"
Actual result: Unity crashes.
Reproducible with: 2020.1.0a18; 2019.1.0a13, 2018.3.1f1, 2018.2.20f1, 2018.2.0a1.
Notes:
Can't check in 2018.1 and lower versions because the project gets corrupted.
-
jdeangoldstein
Aug 09, 2019 20:11
I swear this used to say a fix was in review for 2019. Now it just says "Active." Has this been fixed?
-
Brute984
Apr 10, 2019 10:45
where is "Bake_CRASH.zip" ?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory Profiler styling breaks when the SummaryView.uxml file is opened in UI Builder
- A "projectChanged" event is not triggered when Sprites are added to a SpriteAtlas
- A Memory leak occurs when the "JsonSerialization.FromJson" function is executed
- “ArgumentException: SetData()“ error when making a character with PSDImporter under specific conditions
- Shader warnings are thrown after building High Definition 3D template
Resolution Note (fix version 2020.1):
Fixed with 2020.1.0a24, backported to 2019.3.2f1