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0
votes
Fixed

[PLM] Editor throws errors when entering UV Overlap scene debug view

Progressive Lightmapper

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Dec 05, 2018

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Version/s: 2019.1.0a10

Steps to reproduce: 1. Download CornellBox test project and open CornellBox scene2. Navigate to the Lighting Settings window and bak... Read more

0
votes
By Design

Special folders and script compilation order is wrong when compiling Edi...

Scripting

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Dec 05, 2018

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Version/s: 2017.4.0f1, 2018.2.11f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Repro steps:1. Open the attached "CompilationOrderIssue.zip" project2. Make sure that Plugins > Editor => "EditorScript" is an... Read more

13
votes
Not Reproducible

[Lighting]Errors in console on changing editor visualization mode to rea...

MacOS

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Dec 05, 2018

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Version/s: 2018.3.0b7, 2018.3.0f1

Steps To Reproduce: 1. Create a new project.2. Hierarchy > Effects > Particle System.3. Window > Rendering > Lighting Se... Read more

11
votes
Fixed

[Windows] "Layout update is struggling to process current layout " error...

UI Toolkit

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Dec 05, 2018

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Version/s: 2019.1.0a10, 2019.1.0a11

To reproduce:1. Open my attached project "DoYouCopy.zip"2. In Hierarchy window, find "ButtonMap" Game Object and select it3. In Hier... Read more

0
votes
Fixed

[Incremental Compiler] Unloading broken assembly error in console

Package: Incremental Compiler

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Dec 05, 2018

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Version/s: 0.0.42-preview.21

To reproduce:Open attached project An error will pop out:Unloading broken assembly Packages/com.unity.incrementalcompiler/Editor/Plu... Read more

0
votes
Fixed

[Vulkan] Surface shader color flickering when Albedo is (0,0,0) and inst...

Vulkan

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Dec 05, 2018

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Version/s: 2018.3.0b12

1. Open attached project2. Open "FlickeringQuad" scene3. Enter playmode and observe the flickering (also reproducible in Standalone,... Read more

0
votes
Fixed

Selecting multiple prefab overrides + clicking apply does not apply all ...

Scene Management

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Dec 05, 2018

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Version/s: 2019.1.0a12

It is not possible to select + apply multiple individual prefab overrides at the same time. To reproduce:1) Create a new prefab2) Wh... Read more

0
votes
Fixed

[ECS] EntityDebugger does not show Vector3 and inner struct field names,...

Package: Entity Component System (ECS)

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Dec 05, 2018

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Version/s: 0.0.12-preview.13

Steps to reproduce:1. Open user attached project2. Open test scene3. Press play4. In Entity Debugger select GLOBAL world5. Select sy... Read more

0
votes
Won't Fix

Carving Navmesh can break AI path and there is no way to detect that

AI Navigation

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Dec 05, 2018

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Version/s: 2017.3.0a1, 2018.2.5f1, 2018.3.0a1, 2019.1.0a1

Steps to reproduce:1. Download and open the attached project2. Open Scene "test1.unity"3. Enter Playmode Expected result: when path ... Read more

9
votes
Fixed

Linux Standalone Player not receiving touch events

Linux

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Dec 05, 2018

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Version/s: 2017.4.16f1

-e: see title--works in 2017.4.2--stops working with 2017.4.3 (SDL upgrade) -repro:--open attached project--build and run for linux-... Read more

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