Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0b12
Issue ID
1106866
Regression
No
[Vulkan] Surface shader color flickering when Albedo is (0,0,0) and instancing on
1. Open attached project
2. Open "FlickeringQuad" scene
3. Enter playmode and observe the flickering (also reproducible in Standalone, Android builds)
Expected result - Quad is not flckering
Actual result - Quad is flickering
Note - Happens only on Vulkan, did not reproduce on other Graphics API's (including Metal)
Reproducible with - 2019.1.0a12, 2018.3.0b12, 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment