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[ShaderGraph] Flip node needs better UX/feedback
Need better feedback for disabled flip controls. Number of controls should match the number of dimensions on the input Vector type O... Read more
[Windows][Pen] Pen.phase.ReadValue() generates exception.
When trying to read the value for pen phase, exception "USHT state must have sizeInBits=16" is thrown. Repro:1. Download from GitHub... Read more
[Metal] The Object is not rendered properly when using Stencil with flip...
To reproduce: 1. Download attached project “ShaderTest.zip" and open in Unity2. Open “test” scene3. Press File > Build Settings..... Read more
[IL2CPP] Building project fails when using custom dlls
How to reproduce:1. Open user's project2. Create an empty gameObject and add "test" script from projects view3. Build that scene Exp... Read more
Baking with "Lighting Mode: Subtractive" darkens Albedo before baking, r...
Steps to reproduce:1. Create a new project with 3D Template with extras(to have more visible gameobjects)2. Set Lighting Mode to Sub... Read more
Objects are not affected by Realtime GI when used in a multi-scene build
How to reproduce:1. Download attached "test-buildGI-Unity2018.3" project2. Open "Main" Scene3. Drag Scenes "Geometry" and "Lighting"... Read more
"Show all on dashboard" link for commits in Collab History window links ...
So far this has been tested to be existing in 2017.3 and 2017.4 LTS. When a commit has over a certain number of asset changes in a s... Read more
[HiDPI] Change Layer pop up menu is not uniform
The pop-up menu, when changing layer options, is not uniform. "Yes, change children" button appears truncated. Steps to reproduce.- ... Read more
[IL2CPP] ECS Transforms break on IL2CPP backend
Steps to reproduce:1. Open user attached project1. Build and run with IL2CPP backend4. Test with Logcat -> Errors w.r.t. set- &am... Read more
[Improved prefabs] "Assertion failed" exception thrown when a prefab is ...
"Assertion failed on expression" exception thrown on creating a prefab of GameObject with child override whose prefab instance is mi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant