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0
votes
Fixed

[ShaderGraph] Flip node needs better UX/feedback

Package: Shader Graph

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Dec 11, 2018

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Version/s: 5.3.0-preview

Need better feedback for disabled flip controls. Number of controls should match the number of dimensions on the input Vector type O... Read more

0
votes
Fixed

[Windows][Pen] Pen.phase.ReadValue() generates exception.

Package: Input System

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Dec 11, 2018

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Version/s: 0.0.12-preview

When trying to read the value for pen phase, exception "USHT state must have sizeInBits=16" is thrown. Repro:1. Download from GitHub... Read more

0
votes
Fixed

[Metal] The Object is not rendered properly when using Stencil with flip...

Metal

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Dec 10, 2018

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Version/s: 2017.3.0a3, 2017.4.17f1

To reproduce: 1. Download attached project “ShaderTest.zip" and open in Unity2. Open “test” scene3. Press File > Build Settings..... Read more

0
votes
Fixed

[IL2CPP] Building project fails when using custom dlls

IL2CPP

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Dec 10, 2018

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.0f1, 2019.1.0a12

How to reproduce:1. Open user's project2. Create an empty gameObject and add "test" script from projects view3. Build that scene Exp... Read more

0
votes
Not Reproducible

Baking with "Lighting Mode: Subtractive" darkens Albedo before baking, r...

Shadows/Lights

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Dec 10, 2018

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Version/s: 2018.3.0a1, 2018.3.0f1, 2019.1.0a1

Steps to reproduce:1. Create a new project with 3D Template with extras(to have more visible gameobjects)2. Set Lighting Mode to Sub... Read more

1
votes
Not Reproducible

Objects are not affected by Realtime GI when used in a multi-scene build

Progressive Lightmapper

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Dec 10, 2018

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Version/s: 2018.3.0b1, 2018.3.0b12

How to reproduce:1. Download attached "test-buildGI-Unity2018.3" project2. Open "Main" Scene3. Drag Scenes "Geometry" and "Lighting"... Read more

0
votes
Not Reproducible

"Show all on dashboard" link for commits in Collab History window links ...

Collab

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Dec 10, 2018

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Version/s: 2017.3.1f1

So far this has been tested to be existing in 2017.3 and 2017.4 LTS. When a commit has over a certain number of asset changes in a s... Read more

0
votes
Won't Fix

[HiDPI] Change Layer pop up menu is not uniform

Themes

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Dec 10, 2018

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Version/s: 2018.3.0f2

The pop-up menu, when changing layer options, is not uniform. "Yes, change children" button appears truncated. Steps to reproduce.- ... Read more

2
votes
Fixed

[IL2CPP] ECS Transforms break on IL2CPP backend

IL2CPP

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Dec 10, 2018

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Version/s: 2018.2.18f1

Steps to reproduce:1. Open user attached project1. Build and run with IL2CPP backend4. Test with Logcat -> Errors w.r.t. set- &am... Read more

0
votes
Fixed

[Improved prefabs] "Assertion failed" exception thrown when a prefab is ...

Scene Management

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Dec 10, 2018

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Version/s: 2018.3.0f1, 2018.3.0f2

"Assertion failed on expression" exception thrown on creating a prefab of GameObject with child override whose prefab instance is mi... Read more

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