Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2017.3.0a3
2017.4.17f1
Issue ID
1108446
Regression
Yes
[Metal] The Object is not rendered properly when using Stencil with flipped Mesh
To reproduce:
1. Download attached project “ShaderTest.zip" and open in Unity
2. Open “test” scene
3. Press File > Build Settings...
4. Switch Platform to iOS or if you are using Mac then you can leave Standalone
5. Press Player Settings... and Other Settings check Metal Editor (Experimental) box
6. Observe that "Cube scale -1" gameObject in Game window becomes Green
6. In Hierarchy window select "Cube scale -1" gameObject and observe that it has a negative scale in X
7. Change its scale in X to a positive value
8. Observe that "Cube scale -1" gameObject in Game window becomes Red
Expected results: No matter what values is set in Scale, both cubes should be Red color
Actual results: If one of the values in Scale is set to a negative, gameObject will be Green
Notes:
- This issue only appears on Metal devices
- Changing two values in Scale at the same time cancels Color changing behavior
- If you disable Metal Editor Support (Experimental) then this issue does not appear in Editor but will appear on other Metal devices
Reproduced on Unity 2017.3.0a3, 2017.4.0f1 and 2017.4.17f1
Not reproduced on Unity 2017.3.0a2, 2018.1.9f2, 2018.2.19f1, 2018.3.1f1 and 2019.1.0a12
Regression on Unity 2017.3.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
- StackOverflowException freezes or silently crashes the Editor
- Microsoft Surface Device freezes when detaching and reattaching physical keyboard attachment to a Microsoft Surface device in Standalone Player for Windows
- Shadows are cast with artifacts on GameObjects when the light type is set to Point
Resolution Note:
Fixed in 2017.4.19f1