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[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...
Prerequisites:An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro:1. Open at... Read more
[Android][OpenGLES2][2DRP] Light2D with Shape type does not work on Adre...
To reproduce:1. Open the attached project;2. Change the platform to Android;3. Make sure Graphics API is set to OpenGLES2;4. Build a... Read more
[ShaderGraph] Shadergraph's Blackboard is missing and cannot be opened w...
To reproduce:1. Open any project with ShaderGraph 5.x.x2. In Project window, create any type of shader graph3. Double click to open ... Read more
Evaluate() doesn't evaluate a Timeline when animated GameObject has a re...
Steps to reproduce:1. Open the original project2. Navigate to Project -> Assets -> Scenes3. Open "SampleScene"4. Press Play Ex... Read more
PrefabUtility.LoadPrefabContents needs better handling of incorrect pref...
Steps:1. Open attached project2. There three menu items:a) Test/RunTest1 => tries to load prefab contents from unexisting pathb) ... Read more
[IMGUI] "Edit" button in components stays activated even on disabling it.
"Edit" button in components stays activated even on disabling it. Steps to reproduce:1. Create New Project2. Hierarchy > 3D objec... Read more
[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...
How to reproduce:1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package"2. Add "mobile/Bumped Di... Read more
[Terrain] Height is generated in negative direction with artifacts when ...
Steps To Reproduce: 1. Create a Project2. Hierarchy > 3D> Terrain3. Terrain > Paint Terrain Tab > Set Height4. Set Heigh... Read more
[ProBuilder] IndexOutOfRangeException thrown when clicked on Subdivide O...
Creating a shape and clicking on "Subdivide Object" from ProBuilder Window more than 5 times, throws IndexOutOfRangeException Note:1... Read more
[2D] Painting in Tile Palette window after deleting child gameObject fro...
Painting in the Tile Palette window throws NullReferenceException, after deleting Layer1 child GameObject (with Tilemap and Tilemap ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons