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1
votes
Fixed

[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...

Progressive Lightmapper

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Jan 24, 2019

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Version/s: 2019.1.0b1

Prerequisites:An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro:1. Open at... Read more

0
votes
Fixed

[Android][OpenGLES2][2DRP] Light2D with Shape type does not work on Adre...

Package: 2D Render Pipeline

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Jan 24, 2019

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Version/s: 1.0.0

To reproduce:1. Open the attached project;2. Change the platform to Android;3. Make sure Graphics API is set to OpenGLES2;4. Build a... Read more

0
votes
Duplicate

[ShaderGraph] Shadergraph's Blackboard is missing and cannot be opened w...

Package: Shader Graph

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Jan 24, 2019

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Version/s: 5.0.0

To reproduce:1. Open any project with ShaderGraph 5.x.x2. In Project window, create any type of shader graph3. Double click to open ... Read more

0
votes
By Design

Evaluate() doesn't evaluate a Timeline when animated GameObject has a re...

Timeline

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Jan 24, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open the original project2. Navigate to Project -> Assets -> Scenes3. Open "SampleScene"4. Press Play Ex... Read more

0
votes
Duplicate

PrefabUtility.LoadPrefabContents needs better handling of incorrect pref...

Scene Management

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Jan 24, 2019

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Version/s: 2019.2.0a1

Steps:1. Open attached project2. There three menu items:a) Test/RunTest1 => tries to load prefab contents from unexisting pathb) ... Read more

0
votes
Fixed

[IMGUI] "Edit" button in components stays activated even on disabling it.

IMGUI

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Jan 24, 2019

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Version/s: 2019.1.0a14, 2019.2.0a2

"Edit" button in components stays activated even on disabling it. Steps to reproduce:1. Create New Project2. Hierarchy > 3D objec... Read more

14
votes
Fixed

[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...

WebGL

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Jan 24, 2019

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Version/s: 2017.4.0f1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package"2. Add "mobile/Bumped Di... Read more

0
votes
Fixed

[Terrain] Height is generated in negative direction with artifacts when ...

Terrain

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Jan 24, 2019

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Version/s: 2018.3.0a7, 2019.1.0b1

Steps To Reproduce: 1. Create a Project2. Hierarchy > 3D> Terrain3. Terrain > Paint Terrain Tab > Set Height4. Set Heigh... Read more

0
votes
Fixed

[ProBuilder] IndexOutOfRangeException thrown when clicked on Subdivide O...

Package: Probuilder

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Jan 24, 2019

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Version/s: 4.0.2

Creating a shape and clicking on "Subdivide Object" from ProBuilder Window more than 5 times, throws IndexOutOfRangeException Note:1... Read more

0
votes
Fixed

[2D] Painting in Tile Palette window after deleting child gameObject fro...

2D

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Jan 24, 2019

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Version/s: 2019.2.0a2

Painting in the Tile Palette window throws NullReferenceException, after deleting Layer1 child GameObject (with Tilemap and Tilemap ... Read more

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