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Fixed in 2019.1.X

Votes

0

Found in

2019.1

Issue ID

1108604

Regression

No

Incorrect lighting in scenes with UVs outside [0;1]

Progressive Lightmapper

-

The albedo used for baking is incorrect in scenes that have UVs that are outside the [0;1] range.
This is manifested in odd bounced lighting especially in close quarters (corners and such).

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