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2
votes
By Design

[.NET 4.x] "StringBuilder" generates more garbage in .NET 4.x than in .N...

Mono

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Feb 01, 2019

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Version/s: 2018.3.0b8, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "StringBuilderGC.zip" project2. Open Profiler window and enable "Deep Profile"3. Enter Play mode4. At th... Read more

1
votes
Fixed

Sampling the position of the GameObject with Update function does not yi...

Animation

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Feb 01, 2019

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open attached project "ConstraintBugReport.zip"2. Open the "ConstraintBug" scene3. Press Play Expected results... Read more

0
votes
Fixed

incorrect default interpolation type when using double-click to create a...

Animation

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Feb 01, 2019

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Version/s: 2018.1

When creating keys in-between existing keys (default Auto-Clamped), created keys are expected to be the same interpolation type as a... Read more

0
votes
Won't Fix

[SRP] [HDRP] Foggy/Blurry effect in the scene when using HDRP template p...

Package: Scriptable Render Pipeline HD

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Feb 01, 2019

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Version/s: 4.1.0

Steps to reproduce: 1) Open Hub and create a new project with HDRP templateNote: Make sure project is using 4.1.0 and later package ... Read more

0
votes
Duplicate

FBX animation imported from Maya rotates in Z-axis instead of Y

Asset - Importers

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Feb 01, 2019

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Version/s: 2017.3.0a1, 2018.2.3f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open original project "Citizen - finger bug.zip"2. Select "Citizen@FingerTest" GameObject in the Hierarchy win... Read more

0
votes
Duplicate

AO textures imported from 2018.2 have no data in the G/B channels

Shaders

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Feb 01, 2019

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Version/s: 2018.3.0a4, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce1. Open original project "RGB File Size.zip"2. Look at the "Hydraulic_Pump_Detailed_Items_AO" texture Expected res... Read more

55
votes
Fixed

[LWRP][VR] ShaderGraph SceneDepth doesn't work in Single Pass rendering

Package: Shader Graph

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Feb 01, 2019

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Version/s: 5.2.3

Steps to reproduce:1. Download and open the latest attached project(StereoDepth_BugReports.zip)2. Open scene "depthBug"3. Enter Play... Read more

0
votes
Fixed

[Shader Graph][HDRP] Creating HDRP/lit or HDRP/unlit Master nodes breaks...

Package: Scriptable Render Pipeline HD

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Feb 01, 2019

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Version/s: 5.3.1

How to reproduce:1. Open project "case_1123066-HDRPLitUnlitNodes"2. Open the "New Shader Graph 1" asset in Shader Graph3. Create eit... Read more

1
votes
Won't Fix

[ShaderGraph] Only one entry in dropdown when choosing color channels fo...

Package: Shader Graph

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Feb 01, 2019

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Version/s: 5.3.1

How to reproduce:1. Open the user's project2. Open "New Shader Graph 1" in Shader Graph3. Create a Swizzle node (Right-click -> C... Read more

0
votes
By Design

Globalgamemanagers generation is not deterministic when Building Project

Build Pipeline

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Feb 01, 2019

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Version/s: 2018.3.0a1, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open attached project2. Build for Windows Standalone twice3. Compare both files Reproducible with: 2018.3.5f1, 2019.... Read more

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