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[.NET 4.x] "StringBuilder" generates more garbage in .NET 4.x than in .N...
Reproduction steps: 1. Open "StringBuilderGC.zip" project2. Open Profiler window and enable "Deep Profile"3. Enter Play mode4. At th... Read more
Sampling the position of the GameObject with Update function does not yi...
Steps to reproduce:1. Open attached project "ConstraintBugReport.zip"2. Open the "ConstraintBug" scene3. Press Play Expected results... Read more
incorrect default interpolation type when using double-click to create a...
When creating keys in-between existing keys (default Auto-Clamped), created keys are expected to be the same interpolation type as a... Read more
[SRP] [HDRP] Foggy/Blurry effect in the scene when using HDRP template p...
Steps to reproduce: 1) Open Hub and create a new project with HDRP templateNote: Make sure project is using 4.1.0 and later package ... Read more
FBX animation imported from Maya rotates in Z-axis instead of Y
Steps to reproduce:1. Open original project "Citizen - finger bug.zip"2. Select "Citizen@FingerTest" GameObject in the Hierarchy win... Read more
AO textures imported from 2018.2 have no data in the G/B channels
Steps to reproduce1. Open original project "RGB File Size.zip"2. Look at the "Hydraulic_Pump_Detailed_Items_AO" texture Expected res... Read more
[LWRP][VR] ShaderGraph SceneDepth doesn't work in Single Pass rendering
Steps to reproduce:1. Download and open the latest attached project(StereoDepth_BugReports.zip)2. Open scene "depthBug"3. Enter Play... Read more
[Shader Graph][HDRP] Creating HDRP/lit or HDRP/unlit Master nodes breaks...
How to reproduce:1. Open project "case_1123066-HDRPLitUnlitNodes"2. Open the "New Shader Graph 1" asset in Shader Graph3. Create eit... Read more
[ShaderGraph] Only one entry in dropdown when choosing color channels fo...
How to reproduce:1. Open the user's project2. Open "New Shader Graph 1" in Shader Graph3. Create a Swizzle node (Right-click -> C... Read more
Globalgamemanagers generation is not deterministic when Building Project
To reproduce:1. Open attached project2. Build for Windows Standalone twice3. Compare both files Reproducible with: 2018.3.5f1, 2019.... Read more
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