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Editor crashes when adding text component to game object in play mode vi...
How to reproduce:1. Open the attached project2. Open and play ExampleSceneResult: Editor freezes and crashes after some time Note: c... Read more
Crash in GenerateCombinedDynamicVisibleListJob
To reproduce:1) Open attached project2) Either Build and Run or Open "level01" scene and play it3) Wait It will eventually crash. Th... Read more
Particle submitter emission seed is not randomized when Particle System ...
Reproduction steps:1. Create new project and add unitypackage attached (20170409_bugreport_unrandomized_seed_of_subemitters.unitypac... Read more
Child UI elements in parent Canvas cannot be configured after changing t...
How to reproduce:1. Open a new project2. Go to GameObject --> UI --> Text3. Set Text Anchor Preset to Stretch Middle4. Drag th... Read more
NetworkDiscovery message in buffer not cleared
When overriding an OnReceivedBroadcast() method, second parameter (string data) is not cleared between calls. I.e. if you get a mess... Read more
After collision with plane, particles return to 0,0,0 position
Reproduction steps:1. Open project attached (CollisionRepro.zip).2. Open scene (bug_report_particle_collision_rotating_collider)3. P... Read more
Configurable Joint rotates object in opposite direction when Swap Bodies...
Configurable joint rotates object in opposite direction without using swap bodies function. To reproduce:1.Open attached project2.Op... Read more
Crash in FMOD::MemPool::free when importing .xm, .mod or .s3m audio files
Importing .s3m, .mod or .xm audio files, crashes Unity To reproduce:1.Open attached project2.Import audio files into Assets folder f... Read more
[Mobile][SceneView] Baked lighting with GI disabled are causing incorrec...
In editor, standard shader and mobile shaders can render incorrect preview results when the platform is switched to iOS or Android. ... Read more
[XCode] [iOS] "UNITY_USES_REMOTE_NOTIFICATIONS" is set to 1 by default
Reproduction steps:1. Create new project2. Build to iOS platform3. Open Xcode project4. Open "Classes/Preprocessor.h" code5. Notice ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject